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LDR04198cmm uu200517Ka 4500
001000000301018
003OCoLC
00520230519142159
006m o d
007cr un|
008130107s2013 pau ob 001 0 eng d
019 ▼a 858610687
020 ▼a 9781466627017 (electronic bk.)
020 ▼a 1466627018 (electronic bk.)
020 ▼z 9781466626706 (hardcover)
020 ▼z 1466626704 (hardcover)
020 ▼z 9781466627321
020 ▼z 1466627328
0291 ▼a NZ1 ▼b 14928244
035 ▼a (OCoLC)823510005
037 ▼a CL0500000294 ▼b Safari Books Online
040 ▼a UIU ▼c UIU ▼d N$T ▼d IDEBK ▼d E7B ▼d UMI ▼d 248032
049 ▼a K4RA
050 4 ▼a LB1044.87 ▼b .I33 2013
072 7 ▼a EDU ▼x 039000 ▼2 bisacsh
08204 ▼a 371.33 ▼2 23
24500 ▼a Immersive environments, augmented realities, and virtual worlds ▼h [electronic resource] : ▼b assessing future trends in education / ▼c Steven D'Agustino, editor.
260 ▼a Hershey PA : ▼b Information Science Reference, ▼c c2013.
300 ▼a 1 online resource.
504 ▼a Includes bibliographical references and index.
50500 ▼t Student engagment and the creation of knowledge within a 3D virtual learning enviroment / ▼r Brian G. Burton, Barbara Martin -- ▼t A MUVEing success : design strategies for professional development in the use of multi-user virtual enviroments and educational games in science education / ▼r Shannon Kennedy-Clark, Kate Thompson -- ▼t Using virtual enviroments to motivate students to pursue STEM careers : an expectancy-value model / ▼r Jason A. Chen, Nick Zap, Chris Dede -- ▼t Cross-reality math visualization : the SubQuan Systems dream realizations in immersive environments, augmented realities, and virtual worlds / ▼r Daniel Cooper Patterson, Rebecca L. Reiniger, Anna-Marie Robertson -- ▼t Learn in your avatar : a teacher's story on integrating virtual worlds in teaching and learning / ▼r Mimma Sayuti Mat Khalid, Raja Maznah Raja Hussain -- ▼t Visual learning in the virtual world : the hidden curriculum of imagery in Second Life / ▼r Hsiao-Chen Han -- ▼t Gaming as a woman : gender difference issues in video games and learning / ▼r Kristen B. Miller -- ▼t Instructional design meets politeness issues in virtual worlds / ▼r Yueh-Hui Vanessa Chiang, Diane L. Schallert -- ▼t More than just logging in : a case study of learner engagement and immersion in cross-curricular events in Second Life / ▼r Kae Novak, Chris Luchs, Beth Davies-Stofka -- ▼t Online behavior of the social media student / ▼r Alan J. Reid, Kate Prudchenko -- ▼t Teaching social skills in virtual worlds : a primer for extending existing social science education to business management / ▼r Andra?s Margitay-Becht, Dana R. Herrara -- ▼t Virtual worlds in context of competence development and learning / ▼r Albena Antonova -- ▼t Conversational metabots for educational applications in virtual worlds / ▼r David Griol, Zoraida Callejas, Ramo?n Lo?pez-Co?zar -- ▼t Immersive virtual worlds for (E-) learning : towards an interdisciplinary research agenda / ▼r Matthias Rehm, Ulla Konnerup -- ▼t Digital structures and the future of online leadership / ▼r Moses Wolfenstein.
520 ▼a "This book presents current research and performance of trends in education, examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities to improve teaching and enhancing learning"--Provided by publisher.
588 ▼a Description based on print version record.
650 0 ▼a Virtual reality in education.
650 0 ▼a Educational technology.
650 7 ▼a EDUCATION / Computers & Technology. ▼2 bisacsh
655 4 ▼a Electronic books.
655 0 ▼a Electronic books.
7001 ▼a D'Agustino, Steven, ▼d 1965-
77608 ▼i Print version: ▼t Immersive environments, augmented realities, and virtual worlds ▼d Hershey PA : Information Science Reference, c2013 ▼z 9781466626706 ▼w (DLC) 2012031913 ▼w (OCoLC)810442309
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=483427
938 ▼a EBSCOhost ▼b EBSC ▼n 483427
938 ▼a Ingram Digital eBook Collection ▼b IDEB ▼n cis24514387
938 ▼a ebrary ▼b EBRY ▼n ebr10642778
990 ▼a 관리자
994 ▼a 92 ▼b K4R