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LDR03604cmm uu200565Ka 4500
001000000300991
003OCoLC
00520230519142125
006m o d
007cr cnu---unuuu
008130415s2013 pau ob 001 0 eng d
019 ▼a 858399992
020 ▼a 9781466639515 (electronic bk.)
020 ▼a 1466639512 (electronic bk.)
020 ▼z 9781466639508
020 ▼z 1466639504
020 ▼z 9781466639522 (print & perpetual access)
0291 ▼a NZ1 ▼b 14928497
0291 ▼a AU@ ▼b 000052007751
035 ▼a (OCoLC)839304975
037 ▼a CL0500000295 ▼b Safari Books Online
040 ▼a N$T ▼c N$T ▼d YDXCP ▼d UIU ▼d IDEBK ▼d CDX ▼d E7B ▼d GGVRL ▼d UMI ▼d 248032
049 ▼a K4RA
050 4 ▼a LB1029.G3 ▼b N46 2013eb
072 7 ▼a EDU ▼x 012000 ▼2 bisacsh
08204 ▼a 371.39/7 ▼2 23
24500 ▼a New pedagogical approaches in game enhanced learning ▼h [electronic resource] : ▼b curriculum integration / ▼c Sara de Freitas, Michela Ott, Maria Magdalena Popescu, and Ioana Stanescu, editors.
260 ▼a Hershey, PA : ▼b Information Science Reference, ▼c [2013]
300 ▼a 1 online resource.
504 ▼a Includes bibliographical references and index.
5050 ▼a Ch. 1. Game-enhanced learning : preliminary thoughts on curriculum integration -- ch. 2. Games in entrepreneurship education to support the crafting of an entrepreneurial mindset -- ch. 3. Games in higher education : opportunities, expectations, and challenges of curriculum integration -- ch. 4. A perspective on games and patterns -- ch. 5. Game-based teaching : practices, roles, and pedagogies -- ch. 6. Teachers and students as game designers : designing games for classroom integration -- ch. 7. Integrated games into the classroom : towards new teachership -- ch. 8. A design framework for educational exergames -- ch. 9. Integrating game-enhanced mathematics learning into the pre-service training of teachers -- ch. 10. Using the Sims 3 for narrative construction in secondary education : a multimedia experience in language classes -- ch. 11. The impact of international management on inclusion of persons with disabilities in the workforce -- ch. 12. Games in higher education : opportunities, expectations, challenges, and results in medical education -- ch. 13. Time factor in the curriculum integration of game-based learning.
520 ▼a "This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.
588 ▼a Description based on print version record.
650 0 ▼a Educational games ▼x Design and construction.
650 0 ▼a Simulation games in education.
650 0 ▼a Computer games ▼x Design.
650 7 ▼a EDUCATION / Experimental Methods. ▼2 bisacsh
655 4 ▼a Electronic books.
655 0 ▼a Electronic books.
7001 ▼a Freitas, Sara de, ▼e editor of compilation.
77608 ▼i Print version: ▼t New pedagogical approaches in game enhanced learning. ▼d Hershey, PA : Information Science Reference, [2013] ▼z 9781466639508 ▼w (DLC) 2012048159 ▼w (OCoLC)828833486
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=561821
938 ▼a EBSCOhost ▼b EBSC ▼n 561821
938 ▼a YBP Library Services ▼b YANK ▼n 10226638
938 ▼a Ingram Digital eBook Collection ▼b IDEB ▼n cis25154733
938 ▼a Coutts Information Services ▼b COUT ▼n 25154733
938 ▼a ebrary ▼b EBRY ▼n ebr10679158
938 ▼a Cengage Learning ▼b GVRL ▼n GVRL5DTW
990 ▼a 관리자
994 ▼a 92 ▼b K4R