LDR | | 03604cmm uu200565Ka 4500 |
001 | | 000000300991 |
003 | | OCoLC |
005 | | 20230519142125 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 130415s2013 pau ob 001 0 eng d |
019 | |
▼a 858399992 |
020 | |
▼a 9781466639515 (electronic bk.) |
020 | |
▼a 1466639512 (electronic bk.) |
020 | |
▼z 9781466639508 |
020 | |
▼z 1466639504 |
020 | |
▼z 9781466639522 (print & perpetual access) |
029 | 1 |
▼a NZ1
▼b 14928497 |
029 | 1 |
▼a AU@
▼b 000052007751 |
035 | |
▼a (OCoLC)839304975 |
037 | |
▼a CL0500000295
▼b Safari Books Online |
040 | |
▼a N$T
▼c N$T
▼d YDXCP
▼d UIU
▼d IDEBK
▼d CDX
▼d E7B
▼d GGVRL
▼d UMI
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a LB1029.G3
▼b N46 2013eb |
072 | 7 |
▼a EDU
▼x 012000
▼2 bisacsh |
082 | 04 |
▼a 371.39/7
▼2 23 |
245 | 00 |
▼a New pedagogical approaches in game enhanced learning
▼h [electronic resource] :
▼b curriculum integration /
▼c Sara de Freitas, Michela Ott, Maria Magdalena Popescu, and Ioana Stanescu, editors. |
260 | |
▼a Hershey, PA :
▼b Information Science Reference,
▼c [2013] |
300 | |
▼a 1 online resource. |
504 | |
▼a Includes bibliographical references and index. |
505 | 0 |
▼a Ch. 1. Game-enhanced learning : preliminary thoughts on curriculum integration -- ch. 2. Games in entrepreneurship education to support the crafting of an entrepreneurial mindset -- ch. 3. Games in higher education : opportunities, expectations, and challenges of curriculum integration -- ch. 4. A perspective on games and patterns -- ch. 5. Game-based teaching : practices, roles, and pedagogies -- ch. 6. Teachers and students as game designers : designing games for classroom integration -- ch. 7. Integrated games into the classroom : towards new teachership -- ch. 8. A design framework for educational exergames -- ch. 9. Integrating game-enhanced mathematics learning into the pre-service training of teachers -- ch. 10. Using the Sims 3 for narrative construction in secondary education : a multimedia experience in language classes -- ch. 11. The impact of international management on inclusion of persons with disabilities in the workforce -- ch. 12. Games in higher education : opportunities, expectations, challenges, and results in medical education -- ch. 13. Time factor in the curriculum integration of game-based learning. |
520 | |
▼a "This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher. |
588 | |
▼a Description based on print version record. |
650 | 0 |
▼a Educational games
▼x Design and construction. |
650 | 0 |
▼a Simulation games in education. |
650 | 0 |
▼a Computer games
▼x Design. |
650 | 7 |
▼a EDUCATION / Experimental Methods.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
655 | 0 |
▼a Electronic books. |
700 | 1 |
▼a Freitas, Sara de,
▼e editor of compilation. |
776 | 08 |
▼i Print version:
▼t New pedagogical approaches in game enhanced learning.
▼d Hershey, PA : Information Science Reference, [2013]
▼z 9781466639508
▼w (DLC) 2012048159
▼w (OCoLC)828833486 |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=561821 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 561821 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 10226638 |
938 | |
▼a Ingram Digital eBook Collection
▼b IDEB
▼n cis25154733 |
938 | |
▼a Coutts Information Services
▼b COUT
▼n 25154733 |
938 | |
▼a ebrary
▼b EBRY
▼n ebr10679158 |
938 | |
▼a Cengage Learning
▼b GVRL
▼n GVRL5DTW |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |