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LDR02100cmm uu200469Ia 4500
001000000299077
003OCoLC
00520230517132031
006m d
007cr cnu---unuuu
008100208s2010 maua ob 001 0 eng d
019 ▼a 692289073
020 ▼a 9780262258968 (electronic bk.)
020 ▼a 026225896X (electronic bk.)
020 ▼a 9780262013376 (hardcover : alk. paper)
020 ▼a 0262013371 (hardcover : alk. paper)
020 ▼a 9786612694585
020 ▼a 6612694580
0291 ▼a AU@ ▼b 000045340274
035 ▼a (OCoLC)505261026
037 ▼a 269458 ▼b MIL
040 ▼a N$T ▼b eng ▼c N$T ▼d YDXCP ▼d OCLCQ ▼d CNCGM ▼d OCLCQ ▼d 248032
049 ▼a K4RA
050 4 ▼a GV1469.34.P79 ▼b J88 2010eb
072 7 ▼a GAM ▼x 013000 ▼2 bisacsh
08204 ▼a 794.8 ▼2 22
1001 ▼a Juul, Jesper, ▼d 1970-
24512 ▼a A casual revolution ▼h [electronic resource] : ▼b reinventing video games and their players / ▼c Jesper Juul.
260 ▼a Cambridge, Mass. : ▼b MIT Press, ▼c c2010.
300 ▼a 1 online resource (viii, 252 p.) : ▼b ill.
504 ▼a Includes bibliographical references (p. [233]-245) and index.
5050 ▼a A casual revolution -- What is casual? -- All the games you played before -- Innovations and clones: the gradual evolution of downloadable casual games -- Return to player space: the success of mimetic interface games -- Social meaning and social goals -- Casual play in a hardcore game -- Players, developers, and the future of video games.
588 ▼a Description based on print version record.
650 0 ▼a Video games ▼x Psychological aspects.
650 0 ▼a Video gamers ▼x Psychology.
650 7 ▼a GAMES ▼x Video & Electronic. ▼2 bisacsh
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Juul, Jesper, 1970- ▼t Casual revolution. ▼d Cambridge, Mass. : MIT Press, c2010 ▼z 9780262013376 ▼w (DLC) 2009009091 ▼w (OCoLC)313365654
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=291830
938 ▼a YBP Library Services ▼b YANK ▼n 3131403
990 ▼a 관리자
994 ▼a 92 ▼b K4R