자료유형 | E-Book |
---|---|
개인저자 | Drake, John. |
단체저자명 | University of Pennsylvania. Computer and Information Science. |
서명/저자사항 | Planning for Non-Player Characters by Learning From Demonstration. |
발행사항 | [S.l.] : University of Pennsylvania., 2018 |
발행사항 | Ann Arbor : ProQuest Dissertations & Theses, 2018 |
형태사항 | 139 p. |
소장본 주기 | School code: 0175. |
ISBN | 9780438036093 |
일반주기 |
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: B.
Adviser: Maxim Likhachev. |
요약 | In video games, state of the art non-player character (NPC) behavior generation typically depends on hard-coding NPC actions. In many game situations however, it is hard to foresee how an NPC should behave to appear intelligent or to accommodate |
일반주제명 | Computer science. |
언어 | 영어 |
기본자료 저록 | Dissertation Abstracts International79-10B(E). Dissertation Abstract International |
대출바로가기 | http://www.riss.kr/pdu/ddodLink.do?id=T14997063 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
---|---|---|---|---|---|---|---|---|
1 | WE00027957 | 004 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |