자료유형 | E-Book |
---|---|
개인저자 | Lanham, Micheal, author. |
서명/저자사항 | Hands-on reinforcement learning for games :implementing self-learning agents in games using artificial intelligence techniques /Micheal Lanham. |
발행사항 | Birmingham, UK : Packt Publishing, 2020. |
형태사항 | 1 online resource (1 volume) : illustrations |
소장본 주기 | Master record variable field(s) change: 082 - OCLC control number change |
ISBN | 9781839216770 1839216778 |
요약 | The AI revolution is here and it is embracing games. Game developers are being challenged to enlist cutting edge AI as part of their games. In this book, you will look at the journey of building capable AI using reinforcement learning algorithms and techniques. You will learn to solve complex tasks and build next-generation games using a ... |
일반주제명 | Machine learning. Artificial intelligence. Reinforcement learning. Computer games -- Programming. Application software -- Development. Computer games -- Programming. |
언어 | 영어 |
기타형태 저록 | Print version:Lanham, Micheal.Hands-On Reinforcement Learning for Games : Implementing Self-Learning Agents in Games Using Artificial Intelligence Techniques.Birmingham : Packt Publishing, Limited, 짤20209781839214936 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2346941 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00018402 | 794.81631 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |