자료유형 | E-Book |
---|---|
개인저자 | Siyahhan, Sinem. Gee, Elisabeth, author. |
서명/저자사항 | Families at play :connecting and learning through video games /Sinem Siyahhan and Elisabeth Gee. |
발행사항 | Cambridge, Massachusetts : The MIT Press, [2018] |
형태사항 | 1 online resource. |
총서사항 | John D. and Catherine T. MacArthur Foundation series on digital media and learning |
소장본 주기 | Master record variable field(s) change: 050 |
ISBN | 9780262344579 0262344572 9780262344586 0262344580 |
내용주기 | A new perspective on games and families -- Strengthening family relations -- Family learning and video games -- Understanding oneself, each other, and the world -- Developing a learning culture through gaming -- Designing for intergenerational play. |
요약 | "How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note" -- From the publisher. |
일반주제명 | Video games -- Social aspects. Family recreation. Communication in families. Intergenerational communication. GAMES / Board. Communication in families. Family recreation. Intergenerational communication. Video games -- Social aspects. |
언어 | 영어 |
기타형태 저록 | Print version:02620374679780262037464 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1700760 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
---|---|---|---|---|---|---|---|---|
1 | WE00014597 | 794.8 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |