자료유형 | E-Book |
---|---|
개인저자 | Gonzalez, Carina. |
단체저자명 | IGI Global. |
서명/저자사항 | Student usability in educational software and games[electronic resource] :improving experiences /Carina Gonzalez, editor. |
발행사항 | Hershey, Pa. : Information Science Reference, c2013. |
형태사항 | 1 online resource |
ISBN | 9781466619883 (electronic bk.) 1466619880 (electronic bk.) 9781466619876 (electronic bk.) 1466619872 (electronic bk.) |
기타표준부호 | 10.4018/978-1-4666-1987-6doi |
서지주기 | Includes bibliographical references. |
내용주기 | An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan ... [et al.] -- Enriching the experience in video games based on playability development techniques / Jose? Luis Gonza?lez Sa?nchez, Rosa Maria Gil Iranzo, Francisco L. Gutierrez Vela -- Playability design patterns: an approach to facilitate the design of educational video games / Amer Ibrahim ... [et al.] -- Beauty or the beast: importance of the attraction of educational games / Geertje Bekebrede ... [et al.] -- Facilitation of trust in gaming situations / Robyn Hromek -- Social interactive systems design for serious games / Ines Di Loreto -- Enhancement of adaptation and monitoring in game-based learning environments / Thibault Carron, Jean-Charles Marty -- Laboratory experiments in CSCL activities / Ce?sar A. Collazos ... [et al.] -- Experiences in usability evaluation of educational programming tools / J. A?ngel Vela?zquez-Iturbide, Antonio Pe?rez-Carrasco, Ouafae Debdi -- User's experience with a 3D educational mobile game to support spatial instruction / Norena Martin-Dorta ... [et al.] -- Role-playing game as a pedagogical proposition for story co-construction: a Brazilian experience with deaf individuals in an educational context / Priscila Starosky, Maria das Grac偈as Dias Pereira -- Integrating the principles of DGBL, CSCL, and playability in the design of social videogames: a case study / Carina Soledad Gonza?lez-Gonza?lez, Francisco Blanco Izquierdo, Pedro Toledo Delgado -- Benefits of virtual worlds in educational environments / Vicente Galiano, Victoria Herranz -- Scratch: learning the grammar for a new language / Euri?dice Caban?es, Luca Carrubba -- GAMESTAR(T): an ARSGAMES project / Mari?a Rubio Me?ndez, Euri?dice Caban?es Marti?nez. |
요약 | "This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher. |
일반주제명 | Education -- Computer network resources. Teaching -- Computer network resources. Education -- Software. Educational games. EDUCATION / Computers & Technology. |
언어 | 영어 |
기타형태 저록 | Print version:14666198729781466619876 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=481636 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00001939 | 371.33 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |