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Artificial intelligence and playable media /

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자료유형E-Book
개인저자Freedman, Eric, 1965-, author.
서명/저자사항Artificial intelligence and playable media /Eric Freedman.
형태사항1 online resource (ix, 163 pages) : illustrations
소장본 주기Added to collection customer.56279.3
ISBN1003225071
9781000648508
1000648508
9781003225072


서지주기Includes bibliographical references and index.
내용주기Computation Meets Play: The History of Playful AI -- Expressive Intelligence: Modernizing the Video Game Industry -- Cheating Death: Artificial Intelligence, Non-Player Characters and the Logic of Pandemic Culture -- New Platform Industries: Artificial Intelligence, Biometrics and Connected Fitness -- Worldbuilding and Digital Twins.
요약"This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog's Uncharted and The Last of Us franchises, to Peloton's connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies draw from a number of related research fields, including science and technology studies, media studies and software studies. This book is ideal for media studies students, scholars, and practitioners interested in understanding how applied artificial intelligence works in popular, public, and visual culture"--
일반주제명Artificial intelligence -- Social aspects.
Interactive multimedia -- Social aspects.
Entertainment computing -- Social aspects.
Artificial intelligence -- Social aspects.
Interactive multimedia -- Social aspects.
언어영어
기타형태 저록Print version:Freedman, Eric, 1965-Artificial intelligence and playable mediaNew York, NY : Routledge, 20239781032125459
대출바로가기https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3325275

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