자료유형 | E-Book |
---|---|
개인저자 | Freedman, Eric, 1965-, author. |
서명/저자사항 | Artificial intelligence and playable media /Eric Freedman. |
형태사항 | 1 online resource (ix, 163 pages) : illustrations |
소장본 주기 | Added to collection customer.56279.3 |
ISBN | 1003225071 9781000648508 1000648508 9781003225072 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Computation Meets Play: The History of Playful AI -- Expressive Intelligence: Modernizing the Video Game Industry -- Cheating Death: Artificial Intelligence, Non-Player Characters and the Logic of Pandemic Culture -- New Platform Industries: Artificial Intelligence, Biometrics and Connected Fitness -- Worldbuilding and Digital Twins. |
요약 | "This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog's Uncharted and The Last of Us franchises, to Peloton's connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies draw from a number of related research fields, including science and technology studies, media studies and software studies. This book is ideal for media studies students, scholars, and practitioners interested in understanding how applied artificial intelligence works in popular, public, and visual culture"-- |
일반주제명 | Artificial intelligence -- Social aspects. Interactive multimedia -- Social aspects. Entertainment computing -- Social aspects. Artificial intelligence -- Social aspects. Interactive multimedia -- Social aspects. |
언어 | 영어 |
기타형태 저록 | Print version:Freedman, Eric, 1965-Artificial intelligence and playable mediaNew York, NY : Routledge, 20239781032125459 |
대출바로가기 | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3325275 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00023143 | 006.3 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |