자료유형 | E-Book |
---|---|
개인저자 | Juul, Jesper, 1970-, author. |
서명/저자사항 | Handmade pixels :independent video games and the quest for authenticity /Jesper Juul.[electronic resource] |
발행사항 | Cambridge, Massachusetts : MIT Press, [2019] |
형태사항 | 1 online resource (x, 316 pages) : color illustrations |
소장본 주기 | Added to collection customer.56279.3 |
ISBN | 0262354349 9780262354349 |
기타표준부호 | 40029432203 |
서지주기 | Includes bibliographical references and index. |
내용주기 | High-tech low-tech authenticity : the creation of independent style at the independent -- Games festival -- A selective history of independent games -- How to make an independent game -- The aesthetics of the aesthetics of the aesthetics of video games -- Who cares if it's a game? |
요약 | "Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or "indie," video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium. Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games--creative, personal, strange, and experimental--became a historical movement that borrowed the term "independent" from film and music while finding its own kind of independence. Juul describes how the visual style of independent games signals their authenticity--often by referring to older video games or analog visual styles. He shows how developers use strategies for creating games with financial, aesthetic, and cultural independence; discusses the aesthetic innovations of 'walking simulator' games; and explains the controversies over what is and what isn't a game. Juul offers examples from independent games ranging from Dys4ia to Firewatch; the text is richly illustrated with many color images."-- |
일반주제명 | Video games -- History. Video games -- Design. Video games industry. GAMES & ACTIVITIES / Video & Mobile. Video games. Video games -- Design. Video games industry. |
언어 | 영어 |
기타형태 저록 | Print version:9780262042796 |
대출바로가기 | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2518024 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00020348 | 794.8 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |