자료유형 | E-Book |
---|---|
개인저자 | Togelius, Julian, author. |
서명/저자사항 | Playing smart :on games, intelligence and Artificial Intelligence /Julian Togelius.[electronic resource] |
발행사항 | Cambridge, MA : MIT Press, [2018] |
형태사항 | 1 online resource. |
총서사항 | Playful thinking |
소장본 주기 | Added to collection customer.56279.3 |
ISBN | 9780262350143 0262350149 |
서지주기 | Includes bibliographical references and index. |
내용주기 | In the beginning of AI, there were games -- Do you need to be intelligent to play games? -- What is (Artificial) Intelligence? -- Do video games have Artificial Intelligence? -- Growing a mind and learning to play -- Do games learn from you when you play them? -- Automating creativity -- Designing for AI -- General intelligence and games in general -- Synthesis. |
요약 | Can games measure intelligence? How will artificial intelligence inform games of the future? In 'Playing Smart', Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.0Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. 0Game design is at heart a cognitive science, Togelius reminds us-when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play. |
일반주제명 | Video games -- Psychological aspects. Video games -- Design. Intellect. Thought and thinking. Artificial intelligence. Artificial intelligence. Intellect. Thought and thinking. Video games -- Design. Video games -- Psychological aspects. SPORTS & RECREATION / General. GAMES / Board |
언어 | 영어 |
기타형태 저록 | Print version:Togelius, Julian.Playing smart.Cambridge, MA : MIT Press, [2018]9780262039031 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1991415 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00015339 | 794.8 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |