자료유형 | E-Book |
---|---|
개인저자 | Valkyrie, Zek, author. |
서명/저자사항 | Game worlds get real :how who we are online became who we are offline /Zek Valkyrie. |
발행사항 | Santa Barbara, California : Praeger, an imprint of ABC-CLIO, LLC, [2017] |
발행예정일자 | 1707 |
형태사항 | 1 online resource. |
ISBN | 1440851298 9781440851292 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity. |
일반주제명 | Video games -- Social aspects. Virtual reality. GAMES / Board |
언어 | 영어 |
기타형태 저록 | Print version:Valkyrie, Zek, author.Game worlds get realSanta Barbara, California : Praeger, an imprint of ABC-CLIO, LLC, [2017]9781440851285 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1534016 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
---|---|---|---|---|---|---|---|---|
1 | WE00012883 | 794.8 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |