자료유형 | E-Book |
---|---|
개인저자 | Okita, Alex, author. |
서명/저자사항 | Learning C# programming with Unity 3D /Alex Okita. |
형태사항 | 1 online resource (xx, 662 pages) : illustrations |
소장본 주기 | eBooks on EBSCOhostAll EBSCO eBooks |
ISBN | 9781466586536 1466586532 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Introduction: What this book is about -- Before you begin -- First steps -- Basics: the building blocks of code -- Fundamentals -- Intermediate -- Advanced -- Extended -- Stuff we couldn't cover. |
요약 | "Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. The final result is a reader who is capable of understanding how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#"-- |
주제명(통일서명) | Unity (Electronic resource) Unity (Electronic resource)fast |
일반주제명 | Computer games -- Programming. C# (Computer program language) Three-dimensional display systems. COMPUTERS -- Computer Graphics. COMPUTERS -- Programming -- Games. GAMES -- Board. C# (Computer program language) Computer games -- Programming. Three-dimensional display systems. COMPUTERS / Programming / Games. |
언어 | 영어 |
기타형태 저록 | Print version:Okita, Alex.Learning C# programming with Unity 3D.Boca Raton : CRC Press, [2015]9781466586529 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1499629 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
---|---|---|---|---|---|---|---|---|
1 | WE00010215 | 794.8 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |