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003OCoLC
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006m d
007cr |n|||||||||
008180504t20182018enk ob 001 0 eng d
019 ▼a 1034659038 ▼a 1034776203 ▼a 1034876226
020 ▼a 9781906897673 ▼q (electronic bk.)
020 ▼a 1906897670 ▼q (electronic bk.)
020 ▼z 9781906897550
020 ▼z 1906897557
035 ▼a 1805002 ▼b (N$T)
035 ▼a (OCoLC)1034582436 ▼z (OCoLC)1034659038 ▼z (OCoLC)1034776203 ▼z (OCoLC)1034876226
040 ▼a YDX ▼b eng ▼c YDX ▼d N$T ▼d 248032
049 ▼a MAIN
050 4 ▼a GV1469.34.S52
072 7 ▼a GAM ▼x 001000 ▼2 bisacsh
08204 ▼a 794.8 ▼2 23
1001 ▼a Ruffino, Paolo, ▼e author.
24510 ▼a Future gaming ▼h [electronic resource] : ▼b creative interventions in video game culture / ▼c Paolo Ruffino.
260 ▼a London, England ; Cambridge, MA : ▼b Goldsmiths Press, ▼c [2018]
300 ▼a 1 online resource.
590 ▼a Master record variable field(s) change: 050, 072, 082, 650
650 0 ▼a Video games ▼x Social aspects.
650 0 ▼a Video games ▼x Moral and ethical aspects.
650 7 ▼a GAMES / Board. ▼2 bisacsh
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼z 9781906897550 ▼z 1906897557 ▼w (DLC) 2017035594 ▼w (OCoLC)1002295371
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1805002
938 ▼a YBP Library Services ▼b YANK ▼n 15338024
938 ▼a EBSCOhost ▼b EBSC ▼n 1805002
990 ▼a 관리자
994 ▼a 92 ▼b N$T