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008150123s2015 flua ob 000 0 eng d
019 ▼a 901230038
020 ▼z 9781466595354
020 ▼a 9781466595361
020 ▼a 1466595361
020 ▼a 1466595353
020 ▼a 9781466595354
020 ▼a 1322637857
020 ▼a 9781322637853
0291 ▼a DEBBG ▼b BV042490821
0291 ▼a DEBSZ ▼b 434840009
0291 ▼a DEBSZ ▼b 433538465
0291 ▼a GBVCP ▼b 882740377
035 ▼a (OCoLC)900646102 ▼z (OCoLC)901230038
037 ▼a CL0500000534 ▼b Safari Books Online
040 ▼a UMI ▼b eng ▼e rda ▼e pn ▼c UMI ▼d DEBBG ▼d DEBSZ ▼d VT2 ▼d IDEBK ▼d CDX ▼d COO ▼d EBLCP ▼d YDXCP ▼d N$T ▼d OCLCQ ▼d MERUC ▼d 248032
049 ▼a MAIN
050 4 ▼a T385
072 7 ▼a COM ▼x 000000 ▼2 bisacsh
08204 ▼a 006.7 ▼2 23
1001 ▼a Eberly, David H., ▼e author.
24510 ▼a GPGPU programming for games and science / ▼c David H. Eberly.
2463 ▼a General purpose graphics processing unit programming for games and science
264 1 ▼a Boca Raton, FL : ▼b CRC Press, ▼c [2015]
264 4 ▼c 짤2015
300 ▼a 1 online resource (xxvii, 433 pages) : ▼b illustrations
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
504 ▼a Includes bibliographical references (pages 429-433).
520 ▼a "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"-- ▼c Provided by publisher.
588 ▼a Description based on print version record.
590 ▼a eBooks on EBSCOhost ▼b All EBSCO eBooks
650 0 ▼a Graphics processing units ▼x Programming.
650 7 ▼a COMPUTERS ▼x General. ▼2 bisacsh
650 7 ▼a COMPUTERS ▼x Computer Graphics. ▼2 bisacsh
650 7 ▼a COMPUTERS ▼x Programming ▼x Games. ▼2 bisacsh
650 7 ▼a COMPUTERS / General ▼2 bisacsh
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Eberly, David H. ▼t GPGPU programming for games and science. ▼d Boca Raton : CRC Press, 2014 ▼z 9781466595354 ▼w (DLC) 2014016436 ▼w (OCoLC)878668014
85640 ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1499662
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL4742921
938 ▼a Coutts Information Services ▼b COUT ▼n 30548515
938 ▼a ProQuest MyiLibrary Digital eBook Collection ▼b IDEB ▼n cis30548515
938 ▼a YBP Library Services ▼b YANK ▼n 12368624
938 ▼a EBSCOhost ▼b EBSC ▼n 1499662
990 ▼a 관리자