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LDR03589cmm uu200673Ka 4500
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006m o d
007cr cnu---unuuu
008120423s2012 enka o 001 0 eng d
019 ▼a 786277712 ▼a 794490777 ▼a 804824114 ▼a 817068399 ▼a 819504383 ▼a 823132743
020 ▼a 9781849692519 (electronic bk.)
020 ▼a 1849692513 (electronic bk.)
020 ▼z 9781849692502
020 ▼a 1849692505
020 ▼a 9781849692502
020 ▼a 1280127376
020 ▼a 9781280127373
0291 ▼a AU@ ▼b 000050013118
0291 ▼a DEBSZ ▼b 372825850
0291 ▼a DEBSZ ▼b 378300032
0291 ▼a DEBSZ ▼b 381385450
0291 ▼a NZ1 ▼b 15024120
035 ▼a (OCoLC)787856402
037 ▼a CL0500000158 ▼b Safari Books Online
040 ▼a N$T ▼c N$T ▼d IDEBK ▼d E7B ▼d EBLCP ▼d MERUC ▼d UMI ▼d COO ▼d OCLCQ ▼d DEBSZ ▼d OCLCQ ▼d YDXCP ▼d 248032
049 ▼a K4RA
050 4 ▼a QA76.76.C672
072 7 ▼a GAM ▼x 013000 ▼2 bisacsh
08204 ▼a 794.81526 ▼2 23
1001 ▼a Kaitila, Christer
24514 ▼a The game jam survival guide ▼h [electronic resource] : ▼b build a game in one crazy weekend and survive to tell the tale! / ▼c Christer Kaitila.
260 ▼a Birmingham, UK : ▼b Packt Pub., ▼c c2012.
300 ▼a 1 online resource : ▼b ill. (some col.)
4901 ▼a Community experience distilled
500 ▼a Title from PDF title page (viewed Apr. 20, 2012).
500 ▼a Includes index.
5050 ▼a The Game Jam Survival Guide; The Game Jam Survival Guide; Credits; About the Author; About the Contributors; About the Reviewer; www.PacktPub.com; ; ; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What is a Game Jam?; The goal of this book; What this book covers; How to use this book; Meet the two Jamming friends; Reader feedback; Customer support; Errata; Piracy; Questions; What the experts say: Zuraida Buter; 1. Before the Jam: Prepare Yourself for Success!; Finding freedom in constraints
520 ▼a The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.
650 0 ▼a Computer games ▼x Programming.
650 0 ▼a Computer games ▼x Design.
650 0 ▼a Computer graphics.
650 7 ▼a GAMES / Video & Electronic. ▼2 bisacsh
650 7 ▼a Computer games / Programming. ▼2 local
650 7 ▼a Computer games / Design. ▼2 local
650 7 ▼a Computer graphics. ▼2 local
655 4 ▼a Electronic books.
655 7 ▼a Electronic books. ▼2 local
655 0 ▼a Electronic books.
830 0 ▼a Community experience distilled.
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=446156
938 ▼a Ingram Digital eBook Collection ▼b IDEB ▼n 353125
938 ▼a ebrary ▼b EBRY ▼n ebr10553713
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL932956
938 ▼a EBSCOhost ▼b EBSC ▼n 446156
938 ▼a YBP Library Services ▼b YANK ▼n 7613747
990 ▼a 관리자
994 ▼a 92 ▼b K4R