MARC보기
LDR01957cmm uu200469Ka 4500
001000000301328
003OCoLC
00520230519142846
006m o d
007cr cnu---unuuu
008111010s2011 maua ob 001 0 eng d
020 ▼a 9780262295451 (electronic bk.)
020 ▼a 0262295458 (electronic bk.)
020 ▼z 9780262015462
020 ▼z 0262015463
0291 ▼a AU@ ▼b 000051583736
035 ▼a (OCoLC)756496949
040 ▼a N$T ▼c N$T ▼d YDXCP ▼d CDX ▼d E7B ▼d OCLCQ ▼d 248032
049 ▼a K4RA
050 4 ▼a GV1469.34.P79 ▼b C35 2011eb
072 7 ▼a GAM ▼x 013000 ▼2 bisacsh
08204 ▼a 794.8 ▼2 22
1001 ▼a Calleja, Gordon.
24510 ▼a In-game ▼h [electronic resource] : ▼b from immersion to incorporation / ▼c Gordon Calleja.
260 ▼a Cambridge, Mass. : ▼b MIT Press, ▼c c2011.
300 ▼a 1 online resource (224 p.) : ▼b ill.
504 ▼a Includes bibliographical references and index.
5050 ▼a Games will be games -- Immersion -- The player involvement model -- Kinaesthetic involvement -- Spatial involvement -- Shared involvement -- Narrative involvement -- Affective involvement -- Ludic involvement -- Incorporation.
588 ▼a Description based on print version record.
650 0 ▼a Video games ▼x Psychological aspects.
650 0 ▼a Video gamers ▼x Psychology.
650 0 ▼a Virtual reality ▼x Psychological aspects.
650 7 ▼a GAMES / Video & Electronic. ▼2 bisacsh
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Calleja, Gordon. ▼t In-game. ▼d Cambridge, Mass. : MIT Press, c2011 ▼z 9780262015462 ▼w (DLC) 2010038384 ▼w (OCoLC)666402870
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=392721
938 ▼a YBP Library Services ▼b YANK ▼n 5959161
938 ▼a Coutts Information Services ▼b COUT ▼n 19728673
938 ▼a ebrary ▼b EBRY ▼n ebr10502102
938 ▼a EBSCOhost ▼b EBSC ▼n 392721
990 ▼a 관리자
994 ▼a 92 ▼b K4R