자료유형 | E-Book |
---|---|
개인저자 | Dinur, Eran, author. |
서명/저자사항 | The complete guide to photorealism :for visual effects, visualization and games /Eran Dinur.[electronic resource] |
형태사항 | 1 online resource |
소장본 주기 | Added to collection customer.56279.3 |
ISBN | 9780429244131 0429244134 9780429520877 0429520875 9780429549045 0429549040 0429534345 9780429534348 |
일반주기 |
Includes index.
|
내용주기 | Reality and photorealism -- Photorealism in digital media -- Color -- Light essentials -- Light interaction -- Daylight -- Nighttime and artificial lighting -- Shadows -- Basic material properties -- Lens and camera characteristics -- Rending and lighting -- Shading -- Texturing -- Modeling -- Integrating 2D elements -- Integrating 3D elements -- Lighting in 2D -- Lens and camera effects -- Epilogue: The future. |
요약 | "This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media"-- |
일반주제명 | Rendering (Computer graphics) Photo-realism. Digital images -- Editing. Digital cinematography. Architectural rendering -- Technique. Video games -- Design. Cinematography -- Special effects. COMPUTERS / Computer Graphics / Game Programming & Design COMPUTERS / Computer Animation Architectural rendering -- Technique. Cinematography -- Special effects. Digital cinematography. Digital images -- Editing. Photo-realism. Rendering (Computer graphics) Video games -- Design. |
언어 | 영어 |
기타형태 저록 | Print version:Dinur, Eran.Complete guide to photorealism for visual effects, visualization and gamesNew York, NY : Routledge, 20219780367199258 |
대출바로가기 | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2914000 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
---|---|---|---|---|---|---|---|---|
1 | WE00022141 | 776 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |