자료유형 | E-Book |
---|---|
개인저자 | Costello, Robert. |
서명/저자사항 | Gamification Strategies for Retention, Motivation, and Engagement in Higher Education[electronic resource] :Emerging Research and Opportunities. |
발행사항 | Hershey : IGI Global, 2020. |
형태사항 | 1 online resource (218 p.) |
소장본 주기 | Added to collection customer.56279.3 |
ISBN | 1799820823 9781799820826 |
일반주기 |
Description based upon print version of record.
|
내용주기 | Title Page -- Copyright Page -- Book Series -- Table of Contents -- Preface -- Chapter 1: Learning Theories Within Gamification -- Chapter 2: Mapping Gamification -- Chapter 3: Educator Model -- Chapter 4: VR in Higher Education -- Chapter 5: AR in Education -- Chapter 6: Future Directions of Gamification in Education -- Related Readings -- About the Author -- Index |
요약 | A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as e. |
일반주제명 | Education, Higher -- Computer-assisted instruction. Educational games. College dropouts -- Prevention. Motivation in education. |
언어 | 영어 |
기타형태 저록 | Print version:Costello, RobertGamification Strategies for Retention, Motivation, and Engagement in Higher Education : Emerging Research and OpportunitiesHershey : IGI Global,c20209781799820796 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2451181 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
---|---|---|---|---|---|---|---|---|
1 | WE00018624 | 378.0785 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |