자료유형 | E-Book |
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개인저자 | Jorgensen, Kristine, 1978- |
서명/저자사항 | Gameworld interfaces /Kristine J첩rgensen. |
형태사항 | 1 online resource. |
ISBN | 9780262319065 (electronic bk.) 0262319063 (electronic bk.) |
서지주기 | Includes bibliographical references and index. |
내용주기 | Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. |
요약 | Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine J첩rgensen investigates different approaches to designing the game interface. |
일반주제명 | Computer games -- Psychological aspects. Computer games -- Design. User interfaces (Computer systems) Virtual reality -- Psychological aspects. GAMES / Board. |
언어 | 영어 |
기타형태 저록 | Print version:Jorgensen, Kristine, 1978-Gameworld interfaces9780262026864 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=675787 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
---|---|---|---|---|---|---|---|---|
1 | WE00004139 | 794.8 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |