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Fun and software : exploring pleasure, paradox, and pain in computing /

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자료유형E-Book
개인저자Goriunova, Olga, 1977-
서명/저자사항Fun and software :exploring pleasure, paradox, and pain in computing /edited by Olga Goriunova.
형태사항1 online resource.
ISBN9781623568870 (electronic bk.)
1623568870 (electronic bk.)


일반주기 Includes index.
내용주기Machine generated contents note: -- AcknowledgementsIntroduction -- Olga GoriunovaTechnology, Logistics and Logic: Rethinking the Problem of Fun in Software -- Andrew GoffeyBend Sinister: Monstrosity and Normative Effect in Computational Practice -- Simon Yuill Always One Bit More, Computing and the Experience of Ambiguity -- Matthew FullerDo Algorithms Have Fun? On Completion, Indeterminacy and Autonomy in Computation -- Luciana Parisi and M. Beatrice Fazi useR!: Aggression, Alterity and Unbound Affects in Statistical Programming -- Adrian Mackenzie Do (not) Repeat Yourself -- Michael MurtaughNot Just For Fun -- Geoff Cox and Alex McLeanFun is a Battlefield: Software between Enjoyment and Obsession -- Wendy Hui Kyong Chun and Andrew LisonMonopoly and The Logic of Sensation in Spacewar! -- Christian Ulrik AndersenHuman-Computer Interaction, a Sci-Fi discipline? -- Brigitte KaltenbacherA Fun Aesthetic and Art -- Annet DekkerMaterial Imagination: on the Avant-Gardes, Time and Computation -- Olga GoriunovaNotes on Contributors.
요약"Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. Exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play, and coding as a bodily pursuit of the unique in recursive structures helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting the connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from Matthew Fuller, Andrew Goffey, Adrian Mackenzie, Luciana Parisi and M. Beatrice Fazi, Geoff Cox and Alex McLean, Wendy Chun and Andrew Lison, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory"--
일반주제명Computer software -- Human factors.
SOCIAL SCIENCE / Media Studies.
TECHNOLOGY & ENGINEERING / General.
COMPUTERS / Computer Literacy.
COMPUTERS / Computer Science.
COMPUTERS / Data Processing.
COMPUTERS / Hardware / General.
COMPUTERS / Information Technology.
COMPUTERS / Machine Theory.
COMPUTERS / Reference.
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기타형태 저록Print version:Fun and software9781623560942
대출바로가기http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=815356

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