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Unity 3.x scripting : write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game / [electronic resource]

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자료유형E-Book
개인저자Gerasimov, Volodymyr.
Kraczla, Devon.
서명/저자사항Unity 3.x scripting[electronic resource] :write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /Volodymyr Gerasimov, Devon Kraczla.
발행사항Birmingham, UK : Packt Pub., c2012.
형태사항1 online resource (vi, 275 p.) : ill.
총서사항Community experience distilled
ISBN9781849692311 (electronic bk.)
1849692319 (electronic bk.)

1849692300
9781849692304
일반주기 Includes index.
내용주기Unity 3.x Scripting; Unity 3.x Scripting; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Diving into Scripting; Downloading and installing assets for this book; Getting started with the game; Available Character Controllers; Interactive objects; Triggers; Buttons; Base button script
Activating platform statusExplosion box; The Update function; The BOOM function; Downloading the Detonator package; Pressing the button; Dynamic objects; Moving boxes; Triggered object; Moving platform; Moving the character with the platform; Summary; 2. Custom Character Controller; Creating a controllable character; Custom Character Controller; Setting up the project; Creating movement; Manipulating character vector; Register input from the user; The Rigidbody component; Jumping; User input verification; Raycasting; Improving efficiency in raycasting; Additional jump functionality; Running
CamerasCamera scripting; Creating camera script; Creating an enumeration list; Writing functions; The Initialize function; Changing camera function; Changing the camera values function; Writing camera switching controls; Character movement and camera positioning; Updating camera type changing; Influencing camera with a mouse; Clamping angles; Camera's late update; Rotating character with a camera; Animation controls; Playing simple animations; Start function versus Awake function; Animation component and playing speed; Animation scripting; Walk, run, and idle animations; Summary
3. Action Game EssentialsProgramming weapons and pickables; Creating the base; Programming the weapon; The Shooting function; Shooting cooldown; Alternative shooting function; Advanced animation system; Working of an animation; Animation mixing; Animation script overview; Weapon pickup; Adding ammo and health pickups; Creating a treasure chest; Applying projectile fixes; Tethering and soft body; Tethering; Creating a tether; Creating assets; Tether manager; Creation of tether; The StickySegment script; Tether scripts overview; Summary; 4. Drag-and-Drop Inventory; GUI basics; GUI.Box
GUI.ButtonGUI.Label; GUI.TextField; GUI.TextArea; GUI.Toggle; GUI.Toolbar and GUI.SelectionGrid; GUI.HorizontalSlider and GUI.VerticalSlider; GUI.HorizontalScrollBar and GUI.VerticalScrollBar; GUI.BeginGroup and GUI.EndGroup; GUI.BeginScrollView, GUI.EndScrollView, and ScrollTo; Other GUI classes; Drag-and-drop inventory; Basics; Inventory slots and draggable objects; Working with GUI windows; Inventory slots; Patching the inventory; Character customization; 3D character avatar; Dealing with a camera; Adjusting the camera; Window dragging limits; Customization; Setting up items; Adding items; Modifying character.
요약Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game with this book and ebook.
일반주제명Computer games -- Programming.
Computer graphics.
Three-dimensional display systems.
Digital audio editors.
Sound -- Recording and reproducing -- Digital techniques.
Engineering.
Electrical engineering.
Computer science.
Sport & Recreation.
TECHNOLOGY & ENGINEERING / Electrical.
COMPUTERS / Programming / Games.
언어영어
기타형태 저록Print version:Gerasimov, Volodymyr.Unity 3.x scripting.Birmingham, UK : Packt Pub., c20129781849692304
대출바로가기http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465887

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