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Immersive environments, augmented realities, and virtual worlds : assessing future trends in education / [electronic resource]

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자료유형E-Book
개인저자D'Agustino, Steven, 1965-
서명/저자사항Immersive environments, augmented realities, and virtual worlds[electronic resource] :assessing future trends in education /Steven D'Agustino, editor.
발행사항Hershey PA : Information Science Reference, c2013.
형태사항1 online resource.
ISBN9781466627017 (electronic bk.)
1466627018 (electronic bk.)




서지주기Includes bibliographical references and index.
내용주기Student engagment and the creation of knowledge within a 3D virtual learning enviroment /Brian G. Burton, Barbara Martin --A MUVEing success : design strategies for professional development in the use of multi-user virtual enviroments and educational games in science education /Shannon Kennedy-Clark, Kate Thompson --Using virtual enviroments to motivate students to pursue STEM careers : an expectancy-value model /Jason A. Chen, Nick Zap, Chris Dede --Cross-reality math visualization : the SubQuan Systems dream realizations in immersive environments, augmented realities, and virtual worlds /Daniel Cooper Patterson, Rebecca L. Reiniger, Anna-Marie Robertson --Learn in your avatar : a teacher's story on integrating virtual worlds in teaching and learning /Mimma Sayuti Mat Khalid, Raja Maznah Raja Hussain --Visual learning in the virtual world : the hidden curriculum of imagery in Second Life /Hsiao-Chen Han --Gaming as a woman : gender difference issues in video games and learning /Kristen B. Miller --Instructional design meets politeness issues in virtual worlds /Yueh-Hui Vanessa Chiang, Diane L. Schallert --More than just logging in : a case study of learner engagement and immersion in cross-curricular events in Second Life /Kae Novak, Chris Luchs, Beth Davies-Stofka --Online behavior of the social media student /Alan J. Reid, Kate Prudchenko --Teaching social skills in virtual worlds : a primer for extending existing social science education to business management /Andra?s Margitay-Becht, Dana R. Herrara --Virtual worlds in context of competence development and learning /Albena Antonova --Conversational metabots for educational applications in virtual worlds /David Griol, Zoraida Callejas, Ramo?n Lo?pez-Co?zar --Immersive virtual worlds for (E-) learning : towards an interdisciplinary research agenda /Matthias Rehm, Ulla Konnerup --Digital structures and the future of online leadership /Moses Wolfenstein.
요약"This book presents current research and performance of trends in education, examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities to improve teaching and enhancing learning"--Provided by publisher.
일반주제명Virtual reality in education.
Educational technology.
EDUCATION / Computers & Technology.
언어영어
기타형태 저록Print version:Immersive environments, augmented realities, and virtual worldsHershey PA : Information Science Reference, c20139781466626706
대출바로가기http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=483427

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