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Serious games and virtual worlds in education, professional development, and healthcare [electronic resource] /

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자료유형E-Book
개인저자Bredl, Klaus, editor of compilation.
Bo?sche, Wolfgang, editor of compilation.
서명/저자사항Serious games and virtual worlds in education, professional development, and healthcare[electronic resource] /Klaus Bredl and Wolfgang, editors.
발행사항Hershey, PA : Information Science Reference, [2013]
형태사항1 online resource.
총서사항Premier reference source
ISBN9781466636743 (electronic bk.)
1466636742 (electronic bk.)



서지주기Includes bibliographical references and index.
내용주기Concepts behind serious games and computer-based trainings in health care : immersion, presence, flow /Jana Birkenbusch, Oliver Christ --Balancing instruction and construction in virtual world learning /Alke Martens, Dennis Maciuszek --Not in my class you don't! : the naive association of video games with aggressions as a hindrance to their use in education /Christopher J. Ferguson --Authoring of serious games for education /Florian Mehm, Christian Reuter, Stefan Go?bel --Personalized, adaptive digital educational games using narrative game-based learning objects /Stefan Go?bel , Florian Mehm --Collaborative learning and game mastering in multiplayer games /Johannes Konert .. [et al.] --Evaluation of serious games /Stefan Go?bel, Michael Gutjahr, Sandro Hardy --Evaluation of serious games /Stefan Go?bel, Michael Gutjahr, Sandro Hardy --Social presence in virtual world interviews /Elizabeth Dean, Joe Murphy, Sarah Cook --Engaging classes in a virtual world /Sue Gregory --Gaming in school : factors influencing the use of serious games in public schools in middle germany /Daniel Schultheiss, Maike Helm --Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world /Michael Gutjahr, Wolfgang Bo?sche --Serious games as an instrument of non-formal learning : a review of web-based learning experiences on the issues of renewable energy /Steffen Winny --Serious games and motor learning : concepts, evidence, technolgy /Josef Wiemeyer, Sandro Hardy --Clinical virtual worlds : the wider implications for professional development in healthcare /LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies --Play yourself fit : exercise + videogames = exergames /Hannah R. Marston, Philip A. McClenaghan --Exergamers for elderly persons : physical exercise software based on motion tracking within the frameowrk of ambient assisted living /Oliver Korn ... [et al.] --Social inclusion through virtual worlds /Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil /Marcelo Sima?o de Vasconcellos, Inesita Soares de Arau?jo.
요약"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
일반주제명Virtual reality in education.
Shared virtual environments.
Computer games -- Design.
Career development -- Computer simulation.
Medical care -- Computer simulation.
COMPUTERS / Educational Software.
언어영어
기타형태 저록Print version:Serious games and virtual worlds in education, professional development, and healthcare.Hershey, PA : Information Science Reference, [2013]9781466636736
대출바로가기http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=561816

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